![]() However, at the same time these certain gameplay mechanics can wind up making the fighting segments seem a bit rigid, as your robot’s chunky movements are less than ideal for the fast-paced, Super Smash Bros.-styled bouts that the heart of Megabyte Punch’s multiplayer component really banks on.Īfter a brief introductory level which teaches you everything you’ll need to know to progress in the game, from jumping through ceilings to, you’ll wind up in Megabyte Punch’s hub world of sorts: an idyllic cubic village covered in greenery, and that instantly reminded me of the waterside village you start out in at the beginning of Polytron’s Fez. The first thing you’ll notice about Megabyte Punch is that the in-game physics are very heavy to the touch, so to speak: so much so that when you smack an enemy robot in the face, you can actually FEEL like you’re really smacking him in real life, with a slight pause of anticipation before the meaty THWACK of robot fist to robot face resonates and sends your robo adversary flying. ![]() But while this amalgam of games is completely spot-on for the type of title that Megabyte Punch actually turns out to be, are these different gameplay components able to work in the blocky robotic context that this robot fighter puts us in? But this time around, Reptile Games has pretty much done my job for me, in describing their latest game Megabyte Punch as an awesome combination of Super Smash Bros., Mega Man, and even a healthy dose of Custom Robo thrown in there as well. In a lot of my gaming reviews these days, I usually like to start out by making some sort of comparison to another game most people would already know and love, so everyone can immediately get on the same page about what kind of experience this is going to be. ![]()
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